How do i stop the server from sending info to a client?

Basically, here is an oversimplified version of what I want to do

Client#1 → Server → All clients except Client#1

Some people told me to use bridgenet but I have no idea what that is

I don’t know what bridgenet is and maybe there is a better way but you could do something this:

local Players = game:GetService("Players")
function FireOtherClients(Event, ExcludedPlayer)
  for _, player in Players:GetPlayers() do
    if player != ExcludedPlayer then
      Event:FireClient(player)
    end
  end
end
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