Basically, here is an oversimplified version of what I want to do
Client#1 → Server → All clients except Client#1
Some people told me to use bridgenet but I have no idea what that is
Basically, here is an oversimplified version of what I want to do
Client#1 → Server → All clients except Client#1
Some people told me to use bridgenet but I have no idea what that is
I don’t know what bridgenet is and maybe there is a better way but you could do something this:
local Players = game:GetService("Players")
function FireOtherClients(Event, ExcludedPlayer)
for _, player in Players:GetPlayers() do
if player != ExcludedPlayer then
Event:FireClient(player)
end
end
end