Before the tween of the beam plays.
What do you mean by this?
Before the tween of the beam plays.
What do you mean by this?
After walking towards the player the beam animation will play but the beam will tween next to the enemy
local Size = Vector3.new(154.45, 2.192, 4.115)
local Offset = RB.Torso.CFrame * Beam.CFrame.Rotation * CFrame.new(Size.X / 2, 0, 0) -- This should move the beam forward. If it goes backwards, set Size.X / 2 to negative.
Beam.CFrame = local Offset = RB.Torso.CFrame * Beam.CFrame.Rotation
TS:Create(Beam, TweenInfo.new(2), {Size = Size, CFrame = Offset}):Play()
wait(0.77)
TS:Create(Beam, TweenInfo.new(0.4), {Transparency = 1}):Play()
wait(0.55)
Beam.CanTouch = false
Beam:Destroy()
Ah, I think I know.
CFrames need to be applied in some order to produce different results. This:
CFrame.new(0, 0, 4) * CFrame.Angles(math.rad(45), 0, 0)
-- Move part before applying rotation.
Does not equate to:
CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, 0, 4)
-- Rotate the part first, and take that into account when moving.
So, with that said, try this:
local Offset = RB.Torso.CFrame * CFrame.new(0, 0, Size.X / 2) * Beam.CFrame.Rotation
Oh yeah, and I made a copy mistake with the setting of Beam.CFrame. Use this instead:
Beam.CFrame = RB.Torso.CFrame * Beam.CFrame.Rotation
Ok so when he stands still he’s fine but when he does his attack after chasing the player for a bit it has a freak out and doesn’t work
MP4:
https://i.gyazo.com/26ce18dd3d68e86ee47f3b49e7f54cd0.mp4
I’ve fixed it some old line of code was getting in the way anyway thanks again Y_VRN I owe you!