hola, developers
In one of my projects I’m adding the ability for users to create and publish their own items in-game. Each item has these keys
{
id = "########-####-####-############",
name = "######",
color = "ffffff",
type = 1,
date = 1628195892,
}
A unique id, a name, color and type the player provides, and the creation date of the item.
Storing an item is easier said than done. But querying using filters is almost impossible. I want to let players search for an item using filter options. Which currently is just the name, color and type.
I’m sure using an external database would be a smart thing to do if I’m trying to prepare for millions of items. But I’m trying to see if there’s a way to use standard Roblox datastores to save time and resources.
In my conclusion, I believe it’s impossible to store millions of items (the irony, I know) But I made this post to see if there’s someone smarter who can nudge me in the right direction.
Any help is appreciated, thanks