How Do I Switch A Player Back To The Default Animations?

I’ve created an animation that gets loaded and run when a player is equipped with a glider.

I have been trying to use an even to stop all tracks from playing and start the default idle animation… is this the best method or does anyone know of a better way?

-Jason

To stop all animation tracks, you can use the method in this post.

However, if you keep track of the animations you :Play(), you should be able to stop them individually with :Stop().

You shouldn’t have to start playing the character idle animation, as long as you don’t stop it in the first place. There is no need to disable it, since you can just override it with AnimationPriority.

Oh that’s a great idea. I could lower the animation priority of my custom animation, as well as stop it. and the default animations for the avatar should take over… I should be setting my custom animation to the highest priority, as well, when I want it activated, and not touch the default ones.

Okay I think this completes my understanding! AnimationPriority is going to be the key. Thanks!

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