Here is the process I am currently using to attempt to change the default animations in game. The purpose is to change the player’s animation based on what they are holding. I need a method that can change the player animations during “gameplay” and not right when they join the game. I have searched on the Forum and on Youtube, but found no answers. Any help is appreciated.
There is no such hardcodded thing as default animations in general (hopefully but then i remember tools).
All animations by default is menaged by a local script in player’s character.
You can modify it to suit your needs.
Script’s name is “Animate”
character.Animate, which is the script you are talking about. When I change it, the animation does not “play” immediately. I have to manually move the player or make the player do some other animation for it to actually change.