I’ve been looking for a solution on this for a long time. Any help would be appreciated!
Games within the same experience share the same datastores, but outside of that data can’t be exported.
Have you searched about MessagingService | Roblox Creator Documentation? It allows servers in the same game to communicate with each other in real time (< 1 second) using topics. I do also highly recommend checking out developer hub’s article about Cross-Server Messaging.
No, I’m talking about transferring DataStore data to another game.
Other games have done it, so I know it is definitely possible.
I did it in my game. You have to use teleport data in the teleport data argument in teleporting. To read the data use a local script in the game ur teleporting in and use get local player data if you have any questions then feel free to ask!
I was either thinking that, or a database. How to do this?
Wdym???.. i dont understand …….
Can’t you add the same datastores, tools, etc… And it will work? Also, using places in Asset Manager would probably be a better chance at it being more successful.
I found the solution. It’s as easy as using teleport data!
Hey, i think you should instead give my post the solution. As it gives more information and could greatly help future readers who have the same issue.