So I want to make a tool that would stops the player mid air for a short moment but when I do that by anchoring the character and then unanchor it it teleports for a bit due to latency. How would I go about fixing that?
You could use a body position. That would force the character to the position told.
Then just slowly turn down the force.
I’m sorry, I’m very new to the AlignPosition thing. How would I go about making the alignment attachment for the player’s character? Cause it needs 2 attachments and I can’t just have attachment in a folder or workspace
(I know you said bodyposition but it’s deprecated)
set the mode to one attachment:
then, put the attachment 0 as the root attachment.
finally, put position to your end goal.
if needed change max force. max velocity and responsiveness for your desired effect.
also, sorry for late reply, I was busy at the moment
It works well but if let’s say if a player jump and pressing wasd it looks like they get teleported back a few studs due to latency, is there a way to fix that? I do not know how to calculate for latency compensation
Also i have another script that would freezes everything in the game including players by anchoring them, I don’t think the alignposition way is very optimal for that task. If you have any ideas feel free to add to this reply ![]()
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