Im trying to turn a velocity into the orientation a part would have if it was facing the way it was moving. Example: A velocity going upward would make it so that the orientation would make the lookvector of a part applied to face up.
You would do something like this;
function faceVelocity(part)
part.CFrame = CFrame.lookAt(part.Position, part.Position + part.Velocity)
end
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Sorry for the late reply. Thankyou for the help! Much appreciated!
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