I want let’s say a part that is at “275.349, 0.602, 210.764” to go up a few studs but I only see a way in a tween to make the position of a thing go to a set position not add to a position. How would I make this tween make a part go to + 0.800 studs on the Y axis from its current position I am doing this for random parts chosen from a random part picker so I can’t set up a tween for every individual part. Any help appreciated
local newPos = Vector3.new(part.Position.X, part.Position.Y + 0.8, part.Position.Z)
Then just tween it to the new position.
Or… you can also do something like this:
part:TweenPosition(Vector3.new(part.Position.X, part.Position.Y + 0.8, part.Position.Z))
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