I want to learn how to use Ackermann’s theory to steer a car in Roblox. It’s fairly new to me. I don’t know much about it. If there are any informal videos or documents about it please let me know.
For anyone unfamiliar with what the original post was referring to.
I’ve used it by having angled steering rods like the diagram that @Limited_Unique posted, although I haven’t done any real calculations to make it work.
I’ve used a central steering link connected with rods and Attachments to each of the steering Attachments to each wheel. When the central steering link is rotated it pushes/pulls the rods connected to the steering Attachments and turns the wheel.
If you want to have a look you can check mine out here: Tracked vehicle, suspension and racing tests. - Roblox
A good tutorial that I used is this one: (Unity Car Physics - Lesson 2 - Ackermann Steering - YouTube)
Although it’s in Unity, it’s easy to understand the code and provides a good explanation. For Ackermann steering, you just need some basic knowledge on how trigonometry works. (inverse trig functions to be specific.)