So my boxing gloves don’t spawn the correct rotation please help! I know you need CFrame.Angles but I do not understand them.
My code is
local LeftGlove = game.ServerStorage.BoxingGloves.StarterGloves.LeftGlove:Clone()
LeftGlove.Anchored = false
LeftGlove.CanCollide = false
LeftGlove.Parent = LeftArm
LeftGlove.CFrame = LeftArm.CFrame * CFrame.new(0,-1.7,0)
LeftGlove.CFrame = LeftGlove.CFrame
local Weld = Instance.new("WeldConstraint")
Weld.Part0 = LeftArm
Weld.Part1 = LeftGlove
Weld.Parent = LeftArm
Please help!