So here, I have a character that has a rocket attached to the left arm. Problem is, it follows the arms movements, when I want it to stay on the ground. I don’t want to tirelessly move it every time the arm moves so, how would I fix this?
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you could animate it via the HumanoidRootPart maybe? but that would make the issue of moving it around inside the RPG, however I think that’s a bit easier than moving it every time the arm moves for it to stay on the ground
I already tried that, but I can’t change the EasingStyle
and EasingDirection
if I do that.
I’m pretty sure you can actually depending on how you do it. sometimes I’m able to and sometimes I’m not
I don’t know the specific way of doing it but you definitely can
sorry for the late response I don’t go on here often