How do I use Motor6Ds without them following the movement of the limb it's attached to?

So here, I have a character that has a rocket attached to the left arm. Problem is, it follows the arms movements, when I want it to stay on the ground. I don’t want to tirelessly move it every time the arm moves so, how would I fix this?

Screenshot 2023-11-30 181852

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you could animate it via the HumanoidRootPart maybe? but that would make the issue of moving it around inside the RPG, however I think that’s a bit easier than moving it every time the arm moves for it to stay on the ground

I already tried that, but I can’t change the EasingStyle and EasingDirection if I do that.

I’m pretty sure you can actually depending on how you do it. sometimes I’m able to and sometimes I’m not

I don’t know the specific way of doing it but you definitely can

sorry for the late response I don’t go on here often