Title pretty much explains it all. How would i use the dragger instance for moving parts around with a tool for building, while having limits? (eg. max drag range, increments, etc)
Here’s a section of the script that i would like the dragger to be used on:
Mouse.Button1Down:Connect(function()
if Mode.Value == 1 then
if Mouse.Target ~= nil then
if Mouse.Target.Locked == false then
if Mouse.Target.Parent.ClassName == "Model" then
-- This is the part that i can't do and need help with
else
if Mouse.Target:IsA("BasePart") then
-- This is the part that i can't do and need help with
end
end
end
end
end
end)
Some help would be much appreciated as always!