-
What do you want to achieve?
I am trying to weld someone to another one, I am currently using .RenderStepped, but I believe that there is a more efficient method to do it. -
What is the issue?
The only issue is that the arrested player sometimes touches the other player.
This is what I mean:
As you can see the player’s hand goes through the other player’s torso.
CuffEvent = Rs.RenderStepped:Connect(function(dT)
local arm = localChar.RightHand or localChar['Right Arm']
local root = localChar.HumanoidRootPart
otherChar.HumanoidRootPart.CFrame = CFrame.new(arm.Position+Vector3.new(0,0,arm.Size.Z)) * CFrame.Angles(root.CFrame:ToOrientation())
end)
Thanks for reading 