local DS = game:GetService("DataStoreService"):GetDataStore("PlayerStats")
game.Players.PlayerAdded:Connect(function(plr)
local Items = Instance.new("Folder",plr)
local leader = Instance.new("Folder",plr)
Items.Name = "Items"
leader.Name = "leaderstats"
local Item1 = Instance.new("IntValue",Items)
Item1.Name = "NewItem"
local ItemsKey = DS:GetAsync(plr.UserId.."-Items")
local Moners = Instance.new("IntValue",leader)
Moners.Name = "Cash"
local MoneyKey = DS:GetAsync(plr.UserId.."-Cash")
if ItemsKey ~= nil then
for i,v in pairs(ItemsKey) do
i.Parent = Items
end
else
end
if MoneyKey ~= nil then
Moners.Value = Moners
else
Moners.Value = 500
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local j = 1
local items = {}
local Childs = plr.Items:GetChildren()
local Moners = plr.leaderstats.Cash
for i,v in pairs(Childs) do
table.insert(items,j,i)
j = j + 1
end
DS:SetAsync(plr.UserId.."-Items", items)
DS:SetAsync(plr.UserId.."-Cash", Moners.Value)
end)
I have been attempting to do some work with datastores for the sake of an inventory system and I have 0 clue how to actually write to the datastore from within studio for it does not ever seem to save.