Im made a Pistol whit raycasting. How can the ray do damage if it hits a player?
You can put a variable to the ray you made.
local rayCastResult = --------
if rayCastResult ~= nil then
local hum = rayCastResult.Instance.Parent:FindFirstChild("Humanoid")
if hum then hum:TakeDamage(hum.MaxHealth)
end
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