Hey there scripters, I’ve come to ask some questions about how you guys keep your code organised and the best ways you would suggest to minimise bugs being caused by future additions/changes. I’m working on a game completely by myself and that’s put me in unfamiliar territory as my strong suit is building and I’m determined to keep the game a solo project, problem is I’ve never had to write code fully myself so I don’t actually know what techniques people use to keep things organised and from causing problems.
I’ve wondered about a few things such as:
- When I should seperate pieces of code (i.e making a new server/local/module script)
- Why I should seperate said pieces of code
- Ways of making these pieces of code not so dependant on each other, as to not bring down my whole game with one bug
I think a big thing that has actually worried me about coming to the coding side of my game is being a player of Deepwoken, who have been having a whole slew of bugs when trying to rework their systems, and I don’t want my potential playerbase however small to suffer because of my inexperience.
Anyway, any techniques and advice are welcomed and will be taken on, thanks in advance!




