How do use math on NumberSequence for ParticleEmitters?

Its pretty straight forward. I’m trying to use math on Transparency for ParticleEmitters. And iv’e tried doing this:

particleEmitter.Transparency = particleEmitter.Transparency +

But this doesn’t seem to work.

ParticleEmitters’ Transparency values only take NumberSequence values when setting them from a script. You’re trying to add a numbersequence and a number together. Simple fix:
particleEmitter.Transparency = + 0.05)

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That doesn’t work either.