How do you add a humanoid to a model without messing up the lighting/shading

I am using Raycast Hitbox 4.01: For all your melee needs! for my tree system, and you need a humanoid inside the tree for this to work. However, when doing this the model changes its shading/lighting and it does not look like the other trees.

Is there any way to fix this?

The tree on the right close to you is the one with the humanoid, all other trees do not have one and you can clearly see a big difference.

im not sure actually, they use humanoids because the modules are supposed to be used for hitboxes, for combat. but for things like chopping a tree, maybe just make a square hitbox part around your axe or whatever tool and just do a .Touched event, i think that would be easier.

as far as the shading problem goes, i have no idea why that happens or how to fix it, thats the only reason i gave different device, if someone else can solve it though theres no need for all of that.

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