title. for my case, its a viewmodel that i wanna use additive animations on, but unfortunately the magazine’s motor has the Part0 set to the primarypart of the viewmodel and not the “Frame” / “Body” of the weapon itself… And that causes weird artifacts when blending between animations… what would be the best way to do this…?
You can do that by manipulating the C0 property. The C0 is just: (CFrame difference between Part0 and Part1) - (C1)
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You can utilize that to your advantage.