How do you export a blender file onto desktop and import it into Roblox Studio

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I am trying to achieve exporting a blender file/model to my desktop and importing it onto Roblox studio.
(With texture)

The issue is whenever I export the blender file it turns into a mtl instead of an obj.

I have looked through the Roblox Wiki/Roblox Devforum and could not find anything. Probably because it’s related to blender. I have also searched up tutorials as-well.
You may then include any further details.

Please do not use complex words… when I export it I export it as wavefront obj.

MTL or Material Template Library is a companion file for Wavefront OBJ files containing material settings. It basically describes how other 3D editing applications like Maya etc. should apply textures to a certain object.

Not really related to what you are trying to accomplish here but it is always good to know.

If you have exported said .obj file to your desktop, it should now contain two files with the same name.
You can always check the file details in Windows and verify whether or not said file is either .obj or .mtl.

Roblox doesn’t support .mtl so only your .obj file should appear in the file explorer inside of studio.

Good luck.

Thanks for the help I figured it out!

Well now i have to figure this out.
Screen Shot 2021-10-09 at 9.11.02 am
Apparently negates do not work… also I don’t know what those random parts are…


This is what it is meant to look like…
Does the camera part in blender load in as a cylinder. If so I should probably delete that.

Figured out the problem turns out there where a few hidden objects that I should probably delete. Also I think I know how to add the texture!

Screen Shot 2021-10-09 at 9.41.12 am
Mission almost accomplished! I think all I need is to do is just figure out how to add texture to the bottom bit.