Hello, I’ve been trying to implement an NPC function that spawns an NPC out of the player list, however using ApplyDescription() on a dummy only changes the clothing rather than accurately replicating the player’s body part. Does anyone know a work around so that the body parts change as well to accurately represent the player?
This is a general idea of my code:
function npcSpawn()
local NPCClone = Storage.NPCBase:Clone()
NPCClone.Parent = game.Workspace
local ranID = DataModule.ReturnRandom()
local desc = game.Players:GetHumanoidDescriptionFromUserId(ranID)
print(ranID)
NPCClone.Humanoid:ApplyDescription(desc)
--friendPages = Players:GetFriendsAsync()
end