How do you know if a sound effect is public or private?

I want to use sounds that wont just get “locked” or whatever happens when you can hear it in studio but not online. I’m looking at the audio catalog, how do you know if sounds are open to use or not?

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If you want to check it via code, here’s how you would do it.

local HTTP = game:GetService("HttpService")

local url = "https://api.roproxy.com/marketplace/productinfo?assetId=INSERTIDHERE"
local parse = HTTP:GetAsync(url)
local json = HTTP:JSONDecode(parse)

if json then
	local isPublic = json["IsForSale"]
	
	warn(isPublic)
end

Not really lol, that’s basically the same as just clicking “publish” and finding out it doesn’t work.

Isn’t there an option or something to see if an audio is public or not?