How Do you make a player a Ragdoll and within a time second it will get back up

I’m trying to figure how you make a player go ragdoll and then get up I don’t find much on youtube or dev forum…

It usually involves replacing all of the joints in the character model with ball&socket or hinge joints. You can disable the “RequiresNeck” property, disable the Death state using Humanoid:SetStateEnabled and turn off “BreakJointsOnDeath”. Revert all of these things when you want them to get back up.

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