I’m trying to figure how you make a player go ragdoll and then get up I don’t find much on youtube or dev forum…
It usually involves replacing all of the joints in the character model with ball&socket or hinge joints. You can disable the “RequiresNeck” property, disable the Death state using Humanoid:SetStateEnabled
and turn off “BreakJointsOnDeath”. Revert all of these things when you want them to get back up.
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