How do you make a system message local?

The title is my question basically, I’d like to know any good ways to make a system chat message local for a specified player.

(Like how Roblox sends a local system message to a player’s when a friend of their’s joins the experience)

On the client, you can use game.StarterGui:SetCore("ChatMakeSystemMessage",{Text, Color})

This will display a message for only the client it is used on.


Thank you for clarifying that for me.