How do you make CFrame rotation/oriention?

I am wondering how do I make CFrame rotation adjustment thing like to readjust the player’s oriention

Can you maybe redo the code I posted to maybe show that oriention readjustment work for me.

Code below

game.Players[player.Name].Character.Torso.CFrame = CFrame.new(script.Parent.Parent.CG.Position)

Use CFrame.Angles(0,0,0). But unlike Orientation which uses degrees, this will use radians. This is no big deal since you can just use math.rad(# in degrees). Then you multiple this with a CFrame value to add them together.

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