How do you make highlights "glow"?

So I saw this sorta highlight on this character and was confused at how they made it look very glow-y


When I tried to recreate it I got this which just doesn’t have the glow


Does anyone know how to do this?

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I believe this is when two different Highlight groups are rendered directly side-by-side. They end up rendering both of their outlines next to each other.

Here the player character has a white outline, and the background geometry behind it uses a black outline, so it ends up creating two layers of outline around the character.

Varying colour example:

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I was mainly talking about the inside of the highlight where it seems shiny but when I did it it was just regular.

Ah I see, I didn’t realise at first that you were wearing the same clothes between the photos. I see that in the first screenshot, the colours of your avatar are inverted. This is an unintended effect you can achieve on purpose by setting the FillTransparency of the Highlight to a negative number (ie -1).

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Thats probably a highlight with a filltransparency more than 1, and you can mess around with colors to get a yellow color
Nvm its probably more what @ZacAttackk said (use less than 1 instead of more than 1)

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We are along the same lines, but setting the FillTransparency actually just intensifies the colours of the avatar :grinning: What you end up with entirely depends on the overall colour of your avatar. something worth noting is that when FillTransparency is negative, the base colour of your avatar is inverted but the FillColor is preserved - however when FillTransparency is above 1, the base colour of your avatar is preserved and the FillColor is inverted. Diagram for example:

Left: FillColor = White || Right: FillColor = Orange
FillTransparency = 2


FillTransparency = 1.5

FillTransparency = 1
(Actual avatar appearance)
FillTransparency = 0.5

FillTransparency = 0

FillTransparency = -0.5

FillTransparency = -1

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yo ty it worked lol
i just set it to yellow and -1.5 and it became identical

(forsaken 1x1x1x1 effect)

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