I want the imagelabel to fit the screen, so it stretches to the other corner, but making it so the size of the ui also scales with the size of the screen
I could use scale, but then the following happens (image 2)
Then you will likely need to use the scale property.
Can you please elaborate on the issue that occurs when you are using scale (what you want to happen vs what actually happens?). (I can’t really tell based on the images provided)
This might be a little hard to explain, since Im not really sure how to mess around with uis
This is (sorta) how i want it to look. (image above)
Now, if I set the uis that are below the healthbar to scale, it makes them look “tinier”, yet accurate; the healthbar is kinda the example of what I want. For them to be accurate, but scale back to a bigger ui if put on a smaller screen, instead of just resizing the ui to match // make it accurate to its size




