Heikouzen
(ParallelLines)
July 17, 2020, 4:57pm
1
Hello I’m currently working on a game that includes an explosion.
What do i want to achieve?
I want to make a flying rock debris for explosion effects
What is the issue?
I tried making it but it just wont scatter they always tend to stick to one another
What solutions have you tried so far?
I’ve try using things like Body velocity,Body Force and CFrames but it just won’t work .
Im asking for help at this point
Thanks in advance!
2 Likes
KinqAndi
(KinqAndi)
July 17, 2020, 7:44pm
2
The part that is being shown as the explosion part, you can seperate that into #number of pieces, and give each piece a bodyforce from what direction a bullet/rocket came from.
1 Like
Heikouzen
(ParallelLines)
December 2, 2023, 11:49am
3
i forgot to put this as solution but this helped me a few years ago thanks!
1 Like
One brute force way is just to create a lot of parts and apply physics to them with a force. (All using code when the explosion is triggered.)
system
(system)
Closed
December 16, 2023, 11:54am
5
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