Hi. I’ve been developing in this feature in my game as some sort of dr. who weeping angle vibe. But I have no idea how I could do this for multiple parts. Does anybody got an idea?
local Camera = game.Workspace.CurrentCamera
while wait() do
local _, withinScreenBounds = Camera:WorldToScreenPoint(game.Workspace.WorldPart.Position)
if withinScreenBounds then
spawn(function()
wait(1)
game.Workspace.WorldPart.Size = Vector3.new(5,5,5)
end)
end
end