How do you manipulate grip cframe so the tool follows the default animations that the player has (FIXED)

I want to know how to make the tool follow the animations that the player does and I haven’t found any solution or tutorial to this so I’m asking for help.

Example

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All you have to do to achieve this, is to use either a “Weld”, to join the tool to the hand, or a “Motor6d”, which means the tool could be animated in the players hand.

Links:

https://developer.roblox.com/en-us/api-reference/class/Weld
https://developer.roblox.com/en-us/api-reference/class/Motor6D

The top answer of this thread shows the basics of how to do this.

Hope his helps you out :smile:!

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It still has the default grip animation when I weld it or make a motor6d @ExcessEnergy

Yes. If you want to change the pose, you can change the way it is attached to the hand by changing the parts CFrame relative to the hand. If you are using a motor6d you can rig up the part, and then animate it in the animation editor.

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