How do you plan your games? (Builders + scripters)

Whenever I start making a game I just get lost, how do you plan? Do you make larger things, then add detail and texture later, like in painting?

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As a builder, I draw out what I want to build, before I go at it

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Start large. There’s no need for extra, refined details if you have nothing. Details come later. Get a basic outline of what you want to do and then do it!

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I mostly make the character controls first (sliding, double jumping) then i work on things the player will interact with(power up blocks, enemies, trading maybe?). Then work on the environment.
here’s the most important part.
GET RID OF EVERY SINGLE ASSET!
and then add and retweak the stuff that you just deleted.

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I ALWAYS sketch out my game ideas before starting for example a house lobby im making, I do this

Screen_Shot_2021-02-11_at_12.23.58_PM

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As a scripter I just script and then abandon the project later.

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Improvisation. That is all to it. I usually nail it.

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I always start with the foundation, like a house, If I’m making an obby, I’ll make the parts/bricks, then the levels/rooms.

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what did you use to make that? that would be helpful for me.

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I usually write out all my ideas and choose the ones I think are most suitable for my situation. I also start off simple and add things to my creations over time.

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i abandon it after like 1 hour most of the time. It all seems to me like its not good enough

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https://awwapp.com/

Very useful app for sketching even if you are not good at drawing

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I should start off making the code foundation and making some models to make sure everything is working. After that, the code and models would continue until the game’s completion.

Planning games can be simple or hard, but what I do sometimes is:

Have an idea of what I’m going to build.
Draw and provide myself a layout of the map
Mark areas that will be filled up with foliage, houses, structures, water etc.

^ This is if I’m going for a fairly big map.

Or, you can just gather some reference from google or a game and let your imagination run wild.

^ This is what I do most of the time.

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Scripter:
I usually get the outline of the main scripts done, then tweak them, then I work on smaller things, like crouching, etc. And then refine everything.

I like using trello to sort stuff like updates ideas bugs, and to answer that other question for example I would make a make before I map anything else because a map is kind important or you don’t really have anything to play on.

This is my opinion from the standpoint of a scripter…

When scripting and plannng out your games I like to make a text document and/or trello or spreadsheet and map out the features of what i am gonna be writing. Once i have this ill categorize everything in order of importance and than ill map out on paper the logical steps i should take to make something work. Once I have this i start to create the architecture or the framework for how everything will communicate then code away…

About scripting: I just do the code in my head, then tweak it and make it better.

Not gonna lie sometimes I just play around in studio and if I ever want to make something out of it then I ask my team if they’d wanna help me with the project.

I sketch out the game loop and write a 6 page game document.

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