How do you prevent exploiters flying and anchoring themselves against BodyForces?

So currently, I was able to make a flying block using BodyForces. However, exploiters could anchor themselves against the block and the block would just be blocked since it can’t fly forward anymore, I was wondering if there’s simply a way to prevent collision against anchored players.

Thanks in advance.

Use :Touched() and if the object is a player and the part is anchored then reset them or just unachor that certain part of the body

I guess, are there any alternatives to bodyforces I could use instead?

.Touched is rather unreliable if the part is in fast movement. And yes, you could maybe prevent this by using CollisionGroups.