It combines an illusion of depth gathered from street-view pictures on google to create an arguably photo realistic scene. Are there any consequences to meshes like this? I have never seen another developer utilize this method. How can I improve on the environment?
I’m surprised it’s not used more, we used to use the technique about 20 years ago in the games industry, and it’s still used to some extent for realistic car racing games (ie take a photo and use it as the texture).
The triangle count is actually usually <100 tris. An issue that concerns me is the response with lighting and textures meshes and if they play a large role on performance.
“How do you think I can improve” quite a dumb question when you physically can’t improve on how impressive this is, in Roblox I haven’t seen anyone do this very often and you can’t improve.
It won’t be an issue for lighting or textures. I used PBR textures for over 500 trees with future lighting, and it runs very smooth. So I would just keep making more!