How do you think I can improve on this build?

Here is a build I made recently :

It combines an illusion of depth gathered from street-view pictures on google to create an arguably photo realistic scene. Are there any consequences to meshes like this? I have never seen another developer utilize this method. How can I improve on the environment?

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wow, you are so talented and so good!!

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I don’t think you can improve on this building! It’s amazing did you make it on blender?

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Yep. It’s actual 3d images that I turned into real buildings with Blender. Here is a source image of one of the files:
746564.PNG

wow that’s impressive maybe in the future you will become a successful developer :wink:!

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Check the triangle count of the mesh, I think the triangle count will be high if it wasn’t already decimated.

I’m surprised it’s not used more, we used to use the technique about 20 years ago in the games industry, and it’s still used to some extent for realistic car racing games (ie take a photo and use it as the texture).

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The triangle count is actually usually <100 tris. An issue that concerns me is the response with lighting and textures meshes and if they play a large role on performance.

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“How do you think I can improve” quite a dumb question when you physically can’t improve on how impressive this is, in Roblox I haven’t seen anyone do this very often and you can’t improve.

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It won’t be an issue for lighting or textures. I used PBR textures for over 500 trees with future lighting, and it runs very smooth. So I would just keep making more!

Sounds good, thanks for the advice!

Oh wow! How did you do this? Is there a blender plugin?