So basically, I want a clean way to fix my tweening as it’s pretty awful right now.
If you watch the video you can see how inconsistent it is, as some parts don’t follow the main path intended. I’ve tried tweening the PrimaryPart. note that there are a lot of WeldConstraints I added which I thought would make this process easier to do, but to no avail. I may have done it wrong though.
Current Hierarchy. (Everything is welded to the PrimaryPart.)
What I really want to happen is this.
A smooth tween. I just wanna know how to move it, but any advice on how I can better my transparency tween is welcome.
CURRENT CODE
local info = TweenInfo.new(math.random(1.2,1.6), Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
for _, v in pairs(rightArm:GetDescendants()) do
if v:IsA("BasePart") then
local goal = {}
goal.CFrame = v.CFrame * CFrame.new(0, math.random(-4,-2), 0)
--goal.Transparency = 1
local tween = TweenService:Create(v, info, goal)
tween:Play()
end
end