basically, you can edit motor6d.Transform to your will normally on almost any rig you want
except for player rig because roblox somewhy sets it to the animation it’s currently playing so, here’s the question more in detail:
is it possible to use .Transform in player rigs that are visible? as an example, let’s say I’m making a keyframesequence animation player instead of just playing out animations with the animation instance and to do this I want to use .Transform with… lets say tweenservice or just anything that works, is this possible to do?
Yes, it is possible, Change the Transform (Which is a CFrame btw) with TweenService, or you can manually update the Transform inside RunService loop (adding, multiplying)
yes as I said, you can do that with other rigs but when I do it on the player, it doesnt work.
in my method I used tweenservice so far, I tried to use runservice before but that didnt seem to do much either. I am trying this on local since server side also didnt seem to work.
when working the script through a server sided script, the player model changes through server side but stays the same on local which might suggest that but you cant just take the player character out of it’s own network ownership so we need to think of a solution based off of that since there isnt any other leads