How do you use the new bone feature?

I have 2 parts that I want to animate together, I want mesh 1 to be able to interact with mesh 2 all in one animation, they are rigged seperately mesh 1 was rigged in blender, but mesh 2 needs to be rigged in Roblox because it’s just a ball.

I’ve applied bones to the ball but whenever I go to move it in the animation editor the bones just move and not the ball.

any idea how I can fix this aside from doing it all in Blender? I am not familiar with Blenders animation.

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Everything must be rigged up in Blender (for now, at least). I tried that with my previous rig weeks ago, but was unsuccessful. It works now.

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