How does HOURS' skybox system work?

Hi there.

I wanted to use the method that HOURS uses to make custom skyboxes for my custom lighting engine.

Initially, I’ve used a RunService.Heartbeat on a local script trick along with a custom inverted sphere to do that, but I’ve realized that the skybox can just clip into the object and it would look terrible using Atmosphere or Fog.

I don’t know exactly what method does HOURS use, but I’ve seen a default skybox for a split second before it got replaced by a custom skybox.

I want the skyboxes to feel dynamic yet retro (nintendo 64 styled).

Thank you for your time.

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