Hi there.
I wanted to use the method that HOURS uses to make custom skyboxes for my custom lighting engine.
Initially, I’ve used a RunService.Heartbeat on a local script trick along with a custom inverted sphere to do that, but I’ve realized that the skybox can just clip into the object and it would look terrible using Atmosphere or Fog.
I don’t know exactly what method does HOURS use, but I’ve seen a default skybox for a split second before it got replaced by a custom skybox.
I want the skyboxes to feel dynamic yet retro (nintendo 64 styled).
Thank you for your time.