firstly don’t just copy someones game. i’m not saying you are i’m just saying because a lot of people do.
its either a smooth camera shake or is tied to the head of the player and is animated
for camera shake try sleitnick’s camera shake module EZ Camera Shake ported to Roblox
i never said you were copying a game i was just making sure you weren’t. also i am sure it can be animated but honestly that’s not the best, you should at least try the camera shake
Camera shake not answering my question! Cz that definily cant of been used! The code in thread I linked moves the view model! Not camera! So is possible!
That’s not an answer to the question! Phantom forces don’t. I want to know how exactly they do it. Certainly using sine waves or something, but with a different formula.
And just out of preference I want to use sine waves.
What do you mean explain how it works.
Pull up desmos and type in sin(x).
As you can see using tick() gives you the time (in seconds) since the epoch. That number could lie anywhere on the sine wave hence the snapping. If you always start at 0, then you always start at the same spot on the sine wave, so you wont snap anymore
If I just replace t = tick () with t = 0, it means that I always get 0 because 0 multiplied by a number is always 0. So I wouldn’t get x and y values!