The TLDR is im trying to make handle draggers for accessories to position and rotate them, etc. I’m gonna save this via the AccessoryDescriptions’ Position and Rotation properties. The issue though is… how do these actually apply? Weld.C0 changes depending on body scale, depending on the AccessoryDescription, and I believe also depending on the attachments (which is the most important part, as I think Roblox aligns them and then does the weld).
So a part of that is, what exactly do these properties do? How do I reliably recreate their placement so when the server updates the character, it reflects the client preview?