How does roblox calculate the angular velocity for ApplyImpulseAtPosition?

Hi! This is my first time posting a topic in the DevForums! I’m currently trying to make a script similar to how ApplyImpulseAtPosition works, since ApplyImpulseAtPosition needs network ownership, I couldn’t apply impulses from the servers without firing an event to the client to do so, which could be exploited easily by the client by not responding to the event. How would I go on about making this? I’m pretty bad at maths so I decided to open a topic here.

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Nevermind! I found an alternative to ApplyImpulseAtPosition, a LineForce!

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