How does Steal a brainrot handle so many NPCs?

From my understanding, the only thing I could imagine is that they have all animations based on the client side. Based on the average amount, there are about 50-80 NPCs ingame, given maybe only like 10 of them are walking and the rest are just sitting idle.

Any ideas? Just wanted to see how this works. This way it could help me with my scripting capabilities.

And no, I’m not making a “Steal a …” game. Just general curiosity

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From what I would guess there aren’t “npcs” there just models w animations I suppose. My point being they have no “AI” there either idle or walking in one direction probably using tag service or something like that.

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Yeah that’s what I figured, like a simple MoveTo() and animation, nothing else really.

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Idk about steal a brainrot but in other steal a games its just tweening position from one place to another nothing recourse intensive

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Also animations don’t take that much recourses

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