Hello There!
Now, I don’t know if this is the correct category, although I am wondering how the default Roblox animator is able to slow down or speed up animations (specifically the walk and running animations). The reason why I want to learn how it does it is because I want to make the walking animations in my game (which where animated in Moon Animator) to match the amount of studs a humanoid is moving.
What I mean by that is that I am trying to avoid making my humanoids walk in a decent pace while they move too slow or too fast. (Basically, matching the walking animations pace as the humanoids walkspeed)