How does the default Roblox animator script make animations slow or speed up depending on the humanoids walkspeed?

Hello There!

Now, I don’t know if this is the correct category, although I am wondering how the default Roblox animator is able to slow down or speed up animations (specifically the walk and running animations). The reason why I want to learn how it does it is because I want to make the walking animations in my game (which where animated in Moon Animator) to match the amount of studs a humanoid is moving.

What I mean by that is that I am trying to avoid making my humanoids walk in a decent pace while they move too slow or too fast. (Basically, matching the walking animations pace as the humanoids walkspeed)

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You can set the animation speed, check it out here.

Alright then, but how can I utilize this when doing so?