How fast is :Changed() or :AncestryChanged really? How fast do they execute in contrast to other conventional ways of waiting for something to load in or check for something to exist etc? I’d like to know this from a technical point of view. Do they run on the same frame they are changed or after physics simulation or…?
Changed fires when an object’s property changes and AncestryChanged fires when an object’s ancestry changes, they’re not the same thing. As fire as I know they fire pretty much instantly.
I know, but I want to know how fast they are executed.
I think they fire in the same frame (i’m not sure so don’t quote me on this)
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