How i can copy old movements without any lags

ok, so i just running out of ideas how i can make clone copy old moves.
heres vid and code
Edit: It should looks like this. Original Player moving and after 1 second Clone copying this old movements.

RenderStepped:Connect(function()
	print("Check spawned")
	local OldLeftSh = v.Parent.Torso["Left Shoulder"].Transform
	local OldRightSh = v.Parent.Torso["Right Shoulder"].Transform
	local OldLeftH = v.Parent.Torso["Left Hip"].Transform
	local OldRightH = v.Parent.Torso["Right Hip"].Transform
	CloneBoi.Torso["Left Shoulder"].Transform = OldLeftSh
	CloneBoi.Torso["Right Shoulder"].Transform = OldRightSh
	CloneBoi.Torso["Left Hip"].Transform = OldLeftH
	CloneBoi.Torso["Right Hip"].Transform = OldRightH
end)

Is the clone anchored in any way?