for _, I in ipairs(game.Workspace.FanhsPoint:GetChildren())do
if I:IsA("Part") then
I.Touched:Connect(function(plr)
local player = game.Players:GetPlayerFromCharacter(plr.Parent)
end)
while wait(0.1) do
I.Orientation = I.Orientation + Vector3.new(0,1,0)
end
end
end
You can put the code in the for loop inside a task.spawn(), or a coroutine.
for _, child in workspace.FanhsPoints:GetChildren() do
task.spawn(function()
-- Add your code in here.
end)
end
1 Like
ty bro
for _, I in ipairs(game.Workspace.FanhsPoint:GetChildren())do
task.spawn(function(plr)
while wait(0.1) do
I.Orientation = I.Orientation + Vector3.new(0,1,0)
end
end)
end