Sorry but i will still mention the AI icons: You should’ve changed them before advertising, and the description feels AI generated too. Now for the actual game:
I can’t even hear the music. I am getting deaf or something? I put the volume in my PC and roblox to the max even. Try volumes like 0.5, or 1. The same about the clicking sound effect of guis.
The first level, the vents, I never have seen a vent with lights. But ok
After that, i reach some room with acid. It looks good, but it needs more decorations, and maybe more depth to the room itself.
Then, a strange portal. The portal doesn’t match that much with the obby. Try changing it to something like a door or other thing
The portal teleport gui bugs a little
After reaching to the blue card… It bugged me and even if i put it on it couldn’t let me through the door.
So i needed to leave the game
For the UI, they are not consistent, the settings one is very different from the shop/weapons one. The same about the feedback one, (the button too).
So i will go one by one:
Weapons: Why add stroke to something, and not add stroke to the title, for example? Try making everything consistent. The price has not the cash icon, put the coin icon left to it, like the ones in the gamepasses.
Titles: The name of the titles is very hard to read. The colors don’t mix very well (dark purple with black = Hard to read) put some stroke to them. Strokes are very good
Gamepasses: I don’t know why but you put white stroke to an already white text… why not put white text and black stroke?
Developer products: i prefer naming developer products to something like “coins” or “currency”. You have only coins in the dev products.
The whole gui itself has a tween when you change from weapons to for example titles. Why not add tweens also to when you open other gui? (like settings, or when you close the shop)
The inventory frame could have a “inventory” title in it, the shop could too. It will look better
The settings frame is very different from the others. The texts in it some have stroke, and some not. Try to be consistent in everything.
For the feedback gui:
Also, not consistent with other guis. Why the text in it has a different text font than the other guis? It doesn’t match at all. The button to open the feedback also doesn’t match with the other buttons of the gui
The time label at the right bottom corner:
At first i didn’t know what it was maybe put some descriptive title above it
That was the feedback for gui
Also, I left and rejoined, and boom: All the data was lost, there’s no datastores. Add one, please. No player wants to start everything again. After adding that, you can make a counter in the screen with the % of the stages you have, and even adding some icon at the end of the bar that shows some reward thing.
Some minor things:
If you die before touching a checkpoint, you’ll still reach it. Make so only if you are alive you can claim it.
The respawn time is long for an obby. Try lowering it down to 0.5.
The lighting needs some work.
I may try it again some time later, but that was my feedback for that small progression i made. Good luck on your next games if you are willing to do any.