How I make a script be actived when a player respawn

I want to make a script that when a player respawn, the script is actived, but I don’t know how to make this.

(I already tried to search in devforum/youtube/google)

Do you want code to be ran when someone respawns? There are 2 way syou could do it. Have a script in StarterCharacterScripts that gets replicated on respawn, or use the CharacterAdded event

game:GetService("Players").PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Wait() -- So it doesn't happen first time, you can remove it
	plr.CharacterAdded:Connect(function(char)
		--Code to do
	end)
end)
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