How important is bulk replication?

I’m working on a inventory system and I need to replicate changes to the client whenever a item is changed/added/removed

My current implementation is something like this

RemoveItem Method > Remove Item > Replicate Removed Item

This method works fine, but I’m unsure if it will be problematic for certain cases (like removing 25+ items from the players inventory because they equipped a smaller backpack)

Would this generally cause performance issues, or is it not worth the trouble?