I’m working on a inventory system and I need to replicate changes to the client whenever a item is changed/added/removed
My current implementation is something like this
RemoveItem Method > Remove Item > Replicate Removed Item
This method works fine, but I’m unsure if it will be problematic for certain cases (like removing 25+ items from the players inventory because they equipped a smaller backpack)
Would this generally cause performance issues, or is it not worth the trouble?