(put here because I imagine this is more to do with how meshes work rather than the function)
EditableMesh allows you to configure the UV coords of a given vertex using a Vector2
, however I’m unsure how exactly this works with the mesh’s Texture.
(put here because I imagine this is more to do with how meshes work rather than the function)
EditableMesh allows you to configure the UV coords of a given vertex using a Vector2
, however I’m unsure how exactly this works with the mesh’s Texture.